I’ve just spent 120 hours and 41 levels on a pure Destruction mage in Skyrim. I spent most of this time just wondering when the experience was going to get good. But I’ve finished the main quest line and feel left down. Skyrim started off on the right foot with the dual handed casting. They even added in the magic block concept. But the execution is just utterly flawed.
The real problem is that I’ve put all my level up points in to Magicka because it’s the one resource I’m always starved in. Even with magicka regen gear or fortify destruction gear, even after this many levels there is not enough magicka to fight more than two enemies at a time. The game makes you do this all the time. But because all my points went to magicka and not health, the mage is extremely fragile. There really aren’t many good dropped items to really improve armor AND the correct magic thing you want.
One could enchant, but that brings up issue number 2: there aren’t enough skill points. Even as a Destruction purist, the Restoration and Alteration bring a lot of spells to improve offense, defense, and reduce Magicka cost. But there aren’t enough skill points to do all that AND level enchantment which is the only way to get the decent gear we need. You might say that it’s the point, that it’d be too easy otherwise. But there’s just no balance when a single arrow or ice spell can kill you and you STILL don’t have enough magicka to fend off three dead guys without running or potting.
Luckily, Destruction provides stuns. If you dual cast the spell, you can stun an opponent and this is critical to surviving any fight. Crowd control is a must, but it also kills the action. You dual cast a spell, stun the guy, wait 15 seconds, do it again. It’s cheap and it’s boring. It also forces you to dual cast every spell which kind of ruins blocking. I can’t just hit block to dodge a spell. I have to switch to that spell, let it charge up, and then hope that it blocks.
But all a magic block or ward ends up doing is draining your magicka pool super quick. And it usually fails with a single destruction hit. There is a talent point that can be used to make wards absorb magicka, but see my note about not enough talent points. Also, like Oblivion, you can simply side step most destruction spells. Why burn precious magicka off trying to block it when you can instantly step to the side?
Magic blocking would actually be a fun component if it came up instantly with a key press without having to change spells. Let it burn magicka at the same rate, but if we bring it up for only a second while we need it, that’s fine.
Oblivion had a better magic system overall. More spells AND you got to create your own monstrosities. Touch versus range spells were a good idea and gave an otherwise long range class some close range action. You could be a pretty powerful mage in Oblivion and still have major health.
A lot of people complain about Skyrim’s obvious flaws. The dated graphics, the shitty UI, the bugs, the crashes, the annoying Radiant AI talking at you in the middle of other conversations, the lack of money at the vendors. But those things can be forgiven, they don’t really hurt the action. But hurtling the same spells for 120 hours does. Flame walls and glyphs are good ideas but almost entirely useless in just about every battle.
This biggest effrontery is that there seem to only be 8 mappable spell keys. It makes it annoying to try other spells since they require rummaging through a shitty UI to find. Suddenly need water breathing or a ward or frost instead of flame, well now you have to remap hot keys. Fun in the heat of battle.
The little oil pots and fire spells are a great addition. I also like the candlelight spell you can shoot to make, well lets face it, the majority of the game visible. Oblivion was awesome because of the spell variety it gave. And it was just dumbed down like all new games seem to be this day.
As a mage, Shouts are confusing. Ice Form gives great crowd control, but most of the other spells are complete rip offs of spells I already have. I’m torn on Slow Time since I’m not sure it affects magicka regen, which is all I really need time for. A “slow their time but keep mine the same” button would work better.
Maybe swords are the way to go with this game. The combo moves look interesting. I miss some meaningful combat. Not this recursion of stun, stun, stun, stun, shout, drink potion, stun, stun, stun, collect loot.